High time for a Jolly ARRRmageddon! : A PaddleQuest tale.

Real stories from PaddleQuest history. By Matt Valtman

Years ago, when the Backwaters were quiet and simple, a quester had a vision to protect the river lands. That quester was Captain Matt of the Jolly Greens. There was also an observer to the spectacle and plight of the Jolly Greens, Justin, an impartial witness to the wonder of the Backwaters, all the majesty and magic. Fate was set and wheels were in motion to bring about the most powerful forces for good and evil the Backwaters have ever seen. The Pirates and the Marauders are a power in the making both terrifying and wondrous. Captain Matt of the Jolly Green Marauders full of spirit took to the Backwaters to make them a better place for all questers. His spirit was bold but it was not enough to secure a spot as a protector. For years he strived to make the Backwaters as safe and secure as he could. Inspired by Bear, he led his team in an attempt to join Bear’s army, but was again unsuccessful. Yet, his ambition to do good deeds in the Backwaters would not be extinguished. He spent a year in observance with the great Elliot Masters to see the overview of the forces for good and evil. Captain Matt saw an opportunity to keep a once secure spot safe for all questers. Bear Island, a pirate free zone, the home of that great hermit was abandoned so that Bear could go on to the destiny the Backwaters had in store for him. That is when Captain Matt secured the island. For the good of the questers, to keep the Wake Pirates at bay. Two things happened that day. The Backwaters had a new force for good, a force to aid all questers. However, unknown at the time, as nature has a way of balancing all things; especially in the Backwaters… a force for evil was crafted.

The Wake Pirates, you know them, you hate them.

The Wake Pirates were a force of disruption on the Backwaters. Confused and mostly unorganized, the Wake Pirates would roam the Backwaters looking for trouble. They would steal tokens for fun, or tip questers for a laugh. They were a mindless crowd, and at their worst, merely a nuisance. Bear had taken control and won the day. A victory for good and honor, and even better, good was spreading throughout the lands. The Wake Pirates knew their days of spoils were numbered. Word was out, and Bear was the man. Evil, losing its foothold on the Backwaters, dug deep. As evil is opportunistic in nature, and the Wake Pirates were idle allies, they only needed a proper leader. Justin, an impartial caught in the ethos of the Backwaters, became a man possessed. The Wake Pirates now had their Captain Abraham Abraham, and the most monstrous Leviathan.

The treasure, oh the treasure…. It calls to us all.

The Pirates, now with a proper leader stayed away from Bear Island. Captain Matt thought he had managed to do right by Bear in keeping the island a safe haven for the questers. Unbeknownst to Captain Matt and even to Bear, the man that had spent so much time on the island, the island had a secret that only the Pirates knew. There was a reason the Pirates avoided the island. There was a treasure, and if Pirates know one thing, it is treasure. However, this treasure was cursed. A curse so horrible that it was buried on the island long ago and almost completely forgotten, until the day Captain Matt had stumbled upon it. Captain Matt, a new force to the Backwaters, new and naive, went about digging bunkers on the island, to train forces for Bears army, train them so they would not fail the same way he did. Whilst digging in places he should not have been, Captain Matt discovered an ancient treasure. The treasure filled him with wonder, and he could see the power emanating from it. Questioning why Bear would have kept such a power hidden, Captain Matt took the chest of rare and magical stones, and that is when the chest took him. A slave to the chest, a slave to the treasure and the call forced Captain Matt from the island. Before he left, he used the new powers he had to craft the Green Barbarian, a strange and powerful creature to aid him in the Backwaters, and a single boat to take him from the island. Captain Matt was forced to drink and keep his terrible powers subdued within him, for if he lost control, an ancient curse would spread like wild fire. He encourages the questers to fight for good, and forever warns them that the treasure is his burden. The treasure had plans of its own.

The marina was a chance at redemption.

Captain Matt was able to make shore on the Grubba Marina, a good land, just and strong. He sent the Green Barbarian away, back to the island to guard where he could no longer stay. The Green Barbarian lays dormant waiting for the call. The lands knew of Captain Matt but could see that he was troubled. Still, he was allowed to make a home on the marina. This was a fine vantage point, because in the distance, in clear sight, he could keep an eye on a new stronghold forming, the Pirate Island is where Abraham Abraham now called home. The Backwaters were becoming a strange place, with new alliances for both good and evil. Somewhere in between set against each other were Captain Abraham Abraham, and Captain Matt. The two forces were at constant war. The Wake Pirates were growing in numbers while Captain Matt used questers to grow a crew of his Jolly Green Marauders. Captain Matt would take little by little from the Pirates, while Abraham’s gaping maw would spew endlessly loud onto the land. Until the day that Captain Matt decided to silence Abraham Abraham for good. The Redneck River Rats were just the ones for the job. A powerful force on the Backwaters, Captain George and the Redneck River Rats were recruited by Captain Matt for one job, to shut the mouth of Abraham Abraham. Captain Matt promised a great reward to Captain George if he would become a force for good. A reward Captain George knew would help him succeed where he had fallen just short so many times before. Captain George, and in a way, Captain Matt also could now both become a proper Protector of the Backwaters a champion for the land, and one for good. Captain George, clever and with great speed, managed to capture and deliver Captain Abraham Abraham’s voice to Captain Matt and slay the mighty Leviathan.

The celebration was epic, but short lived.

The land was safe, and a new protector in place, and with Abraham Abraham unable to spread word on the Backwaters, Captain Matt felt he could finally rest. The drinks and merriment flowed from Bahama’s bottoms all the way to Kirsch Kamp. The party became material of legends. Everyone was enjoying the victory, everyone except Captain Abraham Abraham. Furious over the loss of his voice, and inconsolable from the death of Leviathan, Captain Abraham Abraham looked to make an example of how powerful he really was. Late in the night after a drinking contest between Captain George and Captain Matt where they both won, Captain Abraham Abraham made his move. He kidnapped both Captains Matt and George in a mighty swoop before anyone had noticed, restored his voice, and brought them back as his hostages to Pirate Island.

It was a confusing year, a strange alliance, with a new type of quester.

Captain Abraham Abraham had managed to do what no ‘evil force’ had ever managed in the history of the Backwaters. He captured a protector, and even worse, he captured the only force that was keeping him in check. At Pirate Island both captains were put on display, a sick and disturbing show of force that awakened a new type of quester. This new breed of quester no longer sought to fight for good. They sought to be protectors, yes, this is true, but the hard lined ideal of what made a protector was fading to grey. New voices took hold in the Backwaters. New schools took shape to try and claim the questers and claim power. Captain Abraham drunk with power forced questers to compete for his amusement. He passed out trinkets claiming them to be of value, and mocked the idea of protectors. Fascinated by the curse that consumed Captain Matt, Abraham would encourage, trick and mislead questers to take the cursed treasure to see what damage it could do. Yet, he would never touch the treasure himself, for he knew of the disturbing power it held, and for that reason he could not let Captain Matt plunge into darkness, nor destroy him. Captain Abraham would let Captain Matt try to help the questers, because this also amused him, but also because if Captain Matt was doing good, he would not be consumed by the curse. Captain Matt saw this effect on Abraham and used it to influence his behavior and subdue some of his evil ways. There they both were locked in a game of strategy while Captain George bided his time.  The questers were unsure of this shaky alliance, and were right to fear it. Captain George painted his face, and thought of changing his identity and pretended to go mad with silly games on the island in order to trick Abraham into letting down his guard. He waited for an opportunity. Froggy Freedish was just what George needed. The marina was deserted, but not for long as a new force tried to claim the land. The Froggy Freedish was an upstart that claimed he had banished Captain Matt from the marina to take control. Captain Abraham Abraham laughed at this claim, but also took the insult to heart that his mighty foe could be taken by such a fool. Captain Abraham took an army of questers and his ship to do his bidding and wipe Froggy off the map. The battle was quick, and Froggy was in over his head. His time was short, but it served a purpose, because this was the opportunity Captain George needed to slip away and change his identity to the Golden Hoarder. Captain Matt, knowing the marina well could have also escaped, but he stayed, because he saw that while he was with Abraham, he was not focused on war, and Abraham’s evil ways were subdued. A partnership was born, and it was the best that both could hope for.

The schools, the fools, Jo Jack and the rest.

Captain Matt and Captain Abraham had both seen that the questers were confused by all the schools coming into power. New faces claimed lands, new forces in the waters. Who could say which way was right or wrong? Might made right. This was the new law in the Backwaters, and the only source of the old ways was Kirsch Camp. That is why Captain Abraham and Captain Matt left Pirate Island and secured the Red Bridge, to choke out the source of the old and take control of the new. Any quester that sought knowledge from Kirsch Camp needed to pass the Pirates and Marauders both on the way in, and on the way out. This created two opportunities to influence each quester, two opportunities to consolidate power. Both Captains Matt and Abraham knew the power of the questers to influence the Backwaters and change the tides. They both knew they wanted that power. After many attempts to win the favor of the questors and build the force they would need, the Pirates and Marauders fell short. Captain Matt, convinced that Abraham’s ways were dissuading the questers from joining their cause, convinced Abraham Abraham to leave the Backwaters on a quest of his own to seek out powerful magical items. Captain Abraham elected Captain Jo Jack to lead the Pirates in his place while he set out to consolidate power. Captain Matt, now in control of the Red Bridge, took the opportunity to show the questors that if they came to him, the lands could be good again. Captain Matt made Jo Jack a lackey, and he even had given the Pirates a jester to play games and occupy their minds.  Captain Booger, a part of the winning team of Redneck River Rats, and a strong captain on his own throughout the quests, decided to be a covert operative for Captain Matt, and took the title of “Mr. Captain Boogers the Defender” while he played the part of Jester, and kept a watchful eye on the Pirates activities. Everyone enjoyed the games, especially the Pirates, and the Pirates were occupied, which was good. This made Captain Matt free to influence the questors and gain the support. However, the support was not enough to win the war against the new and rising force of the schools. Captain Abraham Abraham returned, and more powerful than before, he imbued the cursed treasure with new magical items that he had found on his quests so as to take control of both Captain Matt and Captain Jo Jack to become Admiral Abraham Abraham.  Recognizing the ruse of Captain Booger, Abraham marooned him to Bear Island where he endured the harshest of climates and became a prophet. Now with his new powers Captain Abraham influenced the once captive Captain George, now known through the Backwaters as the Golden Hoarder to join forces and gain support from the questors to take the power in the Backwaters once and for all.

Power he will have, but it’s never enough.

The Pirates and Marauders won the day. A strange and eerie calm swept over the land. These schools, these forces, the questors are unsure. The Marauders help, the Pirates hinder, The Golden Hoarder gloats, the rest fight for the table scraps. The prophets…. Those poor damned prophets. Then there’s Captain Abraham, the power, the influence and the vision to unify the Backwaters. He has a plan, he knows the old and he has a vision to bring about the new order. Abraham Abraham has his sights set on a power not seen in these Backwaters in ages. Before kings and queens, before we knew how to breathe easy, before we Swam for Evil Amy, trembled before wizards and sorceresses. Before the Epic Legacy, before Destiny was shaped, before heroes and Bear and Legends of old. Before the Guppies knew how to kill… there were the pirates of old… there was the Ghostly Galleon.

Abraham Abraham knows how to summon the power of this ship and control the Backwaters. There will be order. He needs the help of the questors to bring him the pieces he cannot get on his own. With this new ship and ghostly crew and all the powers they contain, he can finally restore the Backwaters to better days… or days he thought were better. The Jolly ARRRmageddon is nigh.

 

Abraham Abraham needs the following:

The Telescope of Edward Teach “Blackbeard”

This telescope which once belonged to Blackbeard can see the enemy coming well into the future. When you know everything, you can plan for anything.

 

The Sextant of Sir Henry Morgan

This astronomical instrument was used to align the stars as the user required, the move through space and time in a blink of an eye. No wonder Captain Morgan had all that time to drink.

 

The Monocle of Captain Kidd

This monocle was used by Captain Kidd to read enchantments and see curses. It was even thought to show how to remove curses. Don’t let the name fool you, Captain Kidd was no foolish child.
 

John Rackam’s Lamp

Better known as Calico Jack, this lamp allowed him to navigate unscathed through the toughest of storms. This lamp can force waters to calm, and can cause storms, mists and rocks to clear the path.

Madame Cheng’s Journal

Within this journal are the secret enchantments of Madame Cheng. With a word, she could take down a fleet. The sea obeyed her orders and swallowed her enemies. She commanded 1,800 ships at the height of her power. Together all these pieces control the Ghostly Galleon and the journal has the incantation to summon the ship. The ship is described as a monster from the deep with an endless appetite.

 

STORIES FROM 2015

Paddle Quest 2015 was truly an amazing adventure. With 72 teams of questers, never before has the level of competition been so fierce. In the 2014 chaotic contest for the strongest alliance, "Kajun the Rare’s College of Explorers" edged out a slight victory over “Wizard Kulku’s Army”. Following right behind was the “Kirsch Camp Crew” led by Nukpana and the “Jolly Pirates”. With some support early on, Lord Houlihan and Sheera the Sorceress finished with hardly a flag between them, despite some strong showing from their outnumbered allies.

So what does Kajun’s victory mean for PaddleQuest in 2016? Since Kajun’s 2010 arrival in The Backwaters from the north, he has been working towards founding a college of explorers and now with this victory he and his Rangers finally have achieved this goal. PQ 2016 will be set up by Kajun’s College and the Questers will be required to pre-register for one of his 4 courses, each with a 25 team limit. The course you choose will determine your path you will have you own professor assigned to your team to check in with and report your findings. The solo class and possibly the two-person class will be eliminated, as advised by the COE (College of Explorers). Look for class listings coming in early 2016. By separating the classes, we hope this will alleviate some of the congestion at certain events as well as add some strategic elements.

The Wizard Kulku is still very strong and has not lost the Alpha barge or his grip on the portal. As the Interdimensional Shaman Lord, Kulku must monitor the portal at all times. For this reason in 2016 all teams must visit Kulku and help control traffic in the portal. Kulku considers Kajun a true ally and important force in The Backwaters- although he does worry about the influence of some of the professors. Although a clear leader in The Backwaters has not yet risen, Kulku is the closest thing and will surely influence the outcome in the foreseeable future.

 The Kirsch Camp Crew: Consisting of Nukpana, the Faeries and their King, Cosmic Hoarder, Golden Hoarder and Lakeside Mike will hold the camp for yet another year- although the shores have weakened with the loss and the forces are scattered. Lakeside Mike’s affiliation with Lord Houlihan has softened, but he is interested in forming an alliance of sorts with the Houlihan’s Weekend Warriors. Nukpana will again be looking to test the questers’ skills in 2016 but may also require some kind of support or protection to hold the shores.

 Due to his all-seeing-eye, the Medicine Man who has built a formidable camp on Bear Island, may have influenced the questers away from joining the Pirates. For likely the tenth year in a row the Pirates failed to gain the domination they seek. With Captain Abraham Abraham off on a fool’s errand, Captain Joey Jack was promoted and has found a place amongst the Jolly Pirates. The Pirates again vanquished yet they did receive more support than Medicine Man would have liked. The Medicine man, by drawing wisdom from fallen warriors and from spirits in The Backwaters has forseen a coming darkness that clouds the future, and it comes from the Prophets to the north.

 Crushed by the questers, Sheera the Sorceress drifted back into the shadow alone leaving a new and more terrible force in her place: The newly formed alliance of the Dark Prophets. Unbknownst tp many of the factions in The Backwaters, several of the prophets have become followers of the demon spawn known as the Bog Demon and now have a pool from which they are attempting to summon new demon forms using similar methods. Prophets Woody, Busa, Jessica and Steve are all worshippers of the new dawn of evil. Prophet Steve has for a long while been the right hand of Wizard Kulku, but not even Kulku cannot hold Steve back from the voices that call to him from beyond this plane.  

Lord Houlihan has been left discouraged at his failure- but still hopeful that the college will bring new discoveries to the backwaters. Lord Houlihan has become wary of Lakeside Mike and Nukpana, feeling that perhaps they do not have the best intentions. He and his Weekend Warriors and the Jimmy Ford Heroes will make another go at gaining quester alliances in 2016.

 In 2016 you will be given the opportunity to join an alliance at the end of the day on Saturday and there will still be an alliance-based competition on day 2- although more organized than it was in 2015- Epic Legacy. The matches between alliances will be scheduled and less numerous. In 2016 however, the number of questers each force can accept will be limited to a number based on attendance. Also, there will be a quick check in Sunday morning that will earn your team points for Sunday participation.

Other changes brought forth by Kajun’s College is a new trash collector. This still unnamed member of the college is looking to compete with the Cosmic Hoarder for trash with motives unknown.

More checkpoints, floating chant totems and more unique treasures await in the 15th annual PaddleQuest! August 19-21 at Lakeside Bar.


The rebellious alliance: Jolly Green Pirates
In 2014 the Wake Pirates led by Captain Abraham Abraham and Jolly Greens with Capn' Matt joined together against all leadership in The Backwaters instead lobbying for a free-river without limits. The were once bitter rivals until Matt from the Jolly Greens was a captive of his crew on Pirate Island after being kicked out by Freedle Frogesh. After witnessing the pirates cruel ways he realized that by joining the Pirates he could keep the questers safe by keeping Abraham Abraham at bay. Become the Ying to Abraham's yang. Captain Matt of the Jolly Greens has sent Abraham Abraham on a mission to find treasure and in his absence Abraham has promoted on of his crew to Captain until his return....

Wizard Kulku & THE ALPHA BISTRO
Elected Interdimensional Shaman Lord in 2012, The Wizard Kulku is the shapeshifting shaman who helped open the portal and has through the years been a force of great controversy but also a bringer of logic and fun into the land. After opening the portal he now struggles to fight against the many forces that threaten this land from...beyond. 

Lakeside Mike & Lord Houlihan
Once known as King Mike, Lakeside Mike is all about tending bar at Lakeside and being a new Dad. He and Prophet Amy had a baby boy, "Young Prince Lakeside". After the birth, Prophet Amy left The Backwaters so since then, Lakeside Mike has been working odd hours and is a single-Dad. He is vying to regain his power to bring strength to the people and to find a home for his new family. He has no permanent home as of yet as he was ejected from Kirsch Camp.

Lord Houlihan helped start PaddleQuest with Lakeside Mike and now he has returned from seclusion to help steer the Backwaters in a new direction. 

Kajun the Rare & The Rangers
Kajun floated into the Backwaters 5 years ago looking for a place to call his own after his life took a turn. After recruiting questers and several professors he gas cultivated a Community College of Explores or Kajun's College of Explorers. 

Nukpana, Cosmic Hoarder and King of Faerie's: The Campers
Nukpana is a mysterious yet fun loving character of magic from beyond the portal. After the portal opened in 2009 Nukpana emerged and was able to easily charm the pants off of everyone he met including Bear and Queen Nestra. He moved into Kirsch Camp and has not left. Faeries have arrived at Kirsch Camp due to unknown causes. The Cosmic Hoarder is the trash collector and has a strong alliance with Nukpana at Kirsch Camp. 

Sheera the Sorceress, Bog Demon and Dark Ward
The Sorceress is seeking to regain a hold on The Backwaters with her charm and magic.  Her motives are unknown. Ever since it was revealed that she was sister to Queen Nestra, her actions have been conflicted. She is trying to reunite with her Bog Demon. She has employed an evil force called the Dark Ward which is mysterious and surely hold secrets.


Remember that if a team obtains HERO STATUS (having in their possession the power helm, completed bi force and power cape) they may move characters to alternate locations creating different alliances or changes in the story. They will also receive a solid bonus as well ;) More questions? 

History

2002 - 2004

 In a time of great doubt and fear Lord Houlihan and King Mike determined that a competition must be held to find the strongest paddlers in the land to serve as Protectors for The Backwaters. The Backwaters are the lands cradled by the Wisconsin river flow-age in which PaddleQuest takes place. In fact, The Backwaters are in-fact classified as a lake. Among the powers to rise were: Wizard Kulku and Queen Nestra. These two wielders of spirit and song delivered to the worthy Questers the "Bi-Force" which was a powerful ward against evil forces. Among the feats of questers during these years: Lord Highjinks kept a bay, Queen Nestra saved from isolation in the swamps, Bi-Force successfully completed, Alpha station saved from capture and pirates held at bay.

 2005-2006

 The evil sorceress Sheera emerges as an enemy of King Mike as her plot to take over The Backwaters is exposed. Pirate forces grow ten-fold and they attempt to capture the southern Isle from Bear, a former quester who has taken up residence on the island. The Pirates are thwarted when White Lightning the hero is delivered to the island by team Arrr! The Bog Demon appears in a swamp, summoned by Sorceress Sheera. It tips canoes and does so with a fury. Evil monkeys descend on The

Backwaters led by resentful former quester Evil Amy who made a deal with evil forces. When three wise prophets arrive in The Backwaters they are promptly kidnapped along with the Queen by Sheera the Sorceress. As the prophets and Queen Nestra are held hostage aboard her Suffer Scow, Bear raises an army of questers and the teams with the Bi-Force, Power Helm and Power cape are able to make rescues. Team Arrr! rescues Queen Nestra and all three prophets (Busa, Steve and Woody) are brought to safety as well. Prophet Busa however was corrupted. Queen Nestra falls in love with her champion Bear and they wed later that year, disrupting leadership in The Backwaters and strengthening Sheera...

 2007

 Year of Omens. Teams choose sides in a fight to control the Heart Stone. The Heart Stone is a magic stone that gives Kirsch Camp (a central checkpoint in The Backwaters) it's power. Teams choose to join Sheera and King Mike or Bear and Queen Nestra. After a one-sided victory by Nestra and Bear, Kirsch Camp becomes under their control sending King Mike into exile and Sheera back into the shadow. This was also the year the Jolly Green Marauders, once a team of questers, became Pirate fighting allies of Bear. Led by Capt. Jolly Green Matt himself, they victoriously held them at bay. 

 2008

Invasion! The Bog Demon lays eggs and Wizard Kulku destroys them with the help of the questers. Bear and Nestra welcome a baby: Baby Bear! The Pirates take over a camp near Grubba marina and the Jolly Greens hold them at bay but pirate Captain Abraham Abraham reigns and manages to keep all his hidden gold. Bear enjoys peace at Kirsch Camp. Sheera gains momentum as she gains strength from Questers' sacrifices. The King was lost at sea in his kayak and Questers return him to Lakeside Bar, where he then calls home.

2009

 Turmoil in the Backwaters. Sheera convinces Wizard Kulku joins her in an effort to create an army of undead Questers. Questers decide to join Kulku and are killed and then raised from the dead to serve. If Sheera and Wizard Kulku gain enough strength, they could open a portal to another dimension. Bear raises an army to protect. The Pirates raise an army to plunder and the three forces collide in an all-out battle. Looking over the fight is a force known as The Great Spirit- only summoned when Questers find all the animal spirits hiding in The Backwaters. 

In the end, the battle was inconclusive but the tie was broken in an all-out paddle back to the start. Team JLA was first back to the dock after a Bear team spilled near the finish. This secured the victory of Kulku and Sheera and the portal was opened. 

 This is the year King Mike denounced the throne and his title of King and becomes Lakeside Mike.

2010 - 2011

When Kulku and Sheera opened the portal they created a passage into another dimension. Entering into the portal without skills leads the traveler in an unpredictable direction. Returning through the portal however always leads to The Backwaters. The different dimensions reached have been: Milwaukee Cross Town Passage, Mystic Chain in Waupaca, Minneapolis Uptown Chain, Lake Dubay and Minocqua's Island of Fate. Wizard Kulku traveled into the portal in search of the Power Skull while a shaman named Nukpana come into The Backwaters and immediately took Kirsch Camp as his own. Bear and Nestra took to the portal also, seeking the Power Skull for their own, wary of Kulku and his mission. With the opening of the portal came new evil forces come into The Backwaters and even Wizard Kulku wondered was was to be done. Shaman from Minneapolis, Chas Chunka emerged as well as a traveler from the North- Kajun the Rare who was seeking a new home. The Pirates moved ever-closer to Kirsch Camp and the Jolly Greens even began toying with the idea of forming an allegiance with Abraham Abraham. A hero named the Cosmic Hoarder followed a call through the portal and entered into the Backwaters to collect trash and transmute it into treasure. 

Also coming through the newly opened portal was Captain K. Runch. He was parachuting on a mission but was unknowingly drawn into The Backwaters. He quickly joined the fight of the Jolly Green Marauders. 

2012

The year of the Conclave. All the questers across the dimensions voted for their own Inter dimensional Shaman Lord: The Shaman who would rule over all traffic into and out of The Backwaters. Wizard Kulku won leaving Bear and Nestra wondering what was next. Kulku was fair however and limited traffic into and out of the portal. Kajun the rare started The College of Explorers. 

2013 - 2014

The Cosmic Hoarder was tracked down by a long-lost companion named The Golden Hoarder from another dimension who was coming to find him to collect a debt. After the Questers intervened, he decided to stay in The Backwaters and forgive Cosmic his debt.  A revelation occurred on the shores of Kirsch Camp- Sheera was actually Nestra’s long lost sister. Sheer slow turning to Nestra’s allegiance was mostly due to Kulku’s new rise to Inter dimensional Shaman Lord. Captain K. Runch studied with spirits of The Backwaters and sheds his fatigues to become Medicine Man. He takes up residence on Bear Island. Golden Hoarder sets up his location outside Kirsch Camp to protect the shores along with Cosmic Hoarder. Nukpana, almost always setup at Kirsch Camp maintains his firm grip on games in the yard. Kajun’s College grows for yet another year

Due to forces unknown, Queen Nestra departs silently into The Portal. After Bear trains another army, he decides to join her and leaves the Backwaters into the portal to search for his Queen. With the departure of Bear, the de-facto leader of The Backwaters, the land is in a limbo without clear leadership or direction. Lakeside Mike calls for another Quest however, calling it “Epic Legacy”.  

Lakeside Mike and Prophet Amy had a baby, named Prince Lakeside. After the birth Prophet Amy fled the Backwaters to the East and left Mike to be a single Dad.

PADDLEQUEST 2015 Epic Legacy

Paddle Quest 2015 was truly an amazing adventure. With 72 teams of questers, never before has the level of competition been so fierce. In the 2014 chaotic contest for the strongest alliance, "Kajun the Rare’s College of Explorers" edged out a slight victory over “Wizard Kulku’s Army”. Following right behind was the “Kirsch Camp Crew” led by Nukpana and the “Jolly Pirates”. With some support early on, Lord Houlihan and Sheera the Sorceress finished with hardly a flag between them, despite some strong showing from their outnumbered allies.


So what does Kajun’s victory mean for PaddleQuest in 2016? Since Kajun’s 2010 arrival in The Backwaters from the north, he has been working towards founding a college of explorers and now with this victory he and his Rangers finally have achieved this goal. PQ 2016 will be set up by Kajun’s College and the Questers will be required to pre-register for one of his 4 courses, each with a 25 team limit. The course you choose will determine your path you will have you own professor assigned to your team to check in with and report your findings. The solo class and possibly the two-person class will be eliminated, as advised by the COE (College of Explorers). Look for class listings coming in early 2016. By separating the classes, we hope this will alleviate some of the congestion at certain events as well as add some strategic elements.

 

The Wizard Kulku is still very strong and has not lost the Alpha barge or his grip on the portal. As the Interdimensional Shaman Lord, Kulku must monitor the portal at all times. For this reason in 2016 all teams must visit Kulku and help control traffic in the portal. Kulku considers Kajun a true ally and important force in The Backwaters- although he does worry about the influence of some of the professors. Although a clear leader in The Backwaters has not yet risen, Kulku is the closest thing and will surely influence the outcome in the foreseeable future.

 

The Kirsch Camp Crew: Consisting of Nukpana, the Faeries and their King, Cosmic Hoarder, Golden Hoarder and Lakeside Mike will hold the camp for yet another year- although the shores have weakened with the loss and the forces are scattered. Lakeside Mike’s affiliation with Lord Houlihan has softened, but he is interested in forming an alliance of sorts with the Houlihan’s Weekend Warriors. Nukpana will again be looking to test the questers’ skills in 2016 but may also require some kind of support or protection to hold the shores.

 

Due to his all-seeing-eye, the Medicine Man who has built a formidable camp on Bear Island, may have influenced the questers away from joining the Pirates. For likely the tenth year in a row the Pirates failed to gain the domination they seek. With Captain Abraham Abraham off on a fool’s errand, Captain Joey Jack was promoted and has found a place amongst the Jolly Pirates. The Pirates again vanquished yet they did receive more support than Medicine Man would have liked. The Medicine man, by drawing wisdom from fallen warriors and from spirits in The Backwaters has forseen a coming darkness that clouds the future, and it comes from the Prophets to the north.

 

Crushed by the questers, Sheera the Sorceress drifted back into the shadow alone leaving a new and more terrible force in her place: The newly formed alliance of the Dark Prophets. Unbknownst tp many of the factions in The Backwaters, several of the prophets have become followers of the demon spawn known as the Bog Demon and now have a pool from which they are attempting to summon new demon forms using similar methods. Prophets Woody, Busa, Jessica and Steve are all worshippers of the new dawn of evil. Prophet Steve has for a long while been the right hand of Wizard Kulku, but not even Kulku cannot hold Steve back from the voices that call to him from beyond this plane.  

Lord Houlihan has been left discouraged at his failure- but still hopeful that the college will bring new discoveries to the backwaters. Lord Houlihan has become wary of Lakeside Mike and Nukpana, feeling that perhaps they do not have the best intentions. He and his Weekend Warriors and the Jimmy Ford Heroes will make another go at gaining quester alliances in 2016.

 

In 2016 you will be given the opportunity to join an alliance at the end of the day on Saturday and there will still be an alliance-based competition on day 2- although more organized than it was in 2015- Epic Legacy. The matches between alliances will be scheduled and less numerous. In 2016 however, the number of questers each force can accept will be limited to a number based on attendance. Also, there will be a quick check in Sunday morning that will earn your team points for Sunday participation.

Other changes brought forth by Kajun’s College is a new trash collector. This still unnamed member of the college is looking to compete with the Cosmic Hoarder for trash with motives unknown.


More checkpoints, floating chant totems and more unique treasures await in the 15th annual PaddleQuest! August 19-21 at Lakeside Bar.